Menu
Home Page

Computing

At our school we want pupils to be MASTERS of technology and not slaves to it. Technology is everywhere and will play a pivotal part in students' lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be creators not consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this. We want our pupils to understand that there is always a choice with using technology and as a school we utilise technology (especially social media) to model positive use. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. Building our knowledge in this subject will allow pupils to effectively demonstrate their learning through creative use of technology.

We recognise that technology can allow pupils to share their learning in creative ways. We also understand the accessibility opportunities technology can provide for our pupils. Our knowledge rich curriculum has to be balanced with the opportunity for pupils to apply their knowledge creatively which will in turn help our pupils become skilful computer scientists.

We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding and hope by Upper Key Stage 2, children have the independence and confidence to choose the best tool to fulfil the task and challenge set by teachers.

 

Through their time at the school, the children will be taught how to use, create and express themselves through digital means. Children learn the basic skills they need to use ICT hardware; as well as learning the basic knowledge to write code and simple algorithms for a computer to follow.

An essential part of the computing curriculum is E-safety and, through this element, the children are taught how to stay safe online, how to use hardware safely and what to do if they feel concerned about content they see or hear. Part of this includes understanding the age restrictions that apply to some games and films. This enables children to enjoy using ICT hardware while keeping themselves, their friends and personal information safe. 

Top